Still on StoneBlock,and I have a new issue. Using Refined Storage,I want to auto craft just about anything I find myself crafting frequently. Right now,that's Garden Cloches. Problem is,I can't find a way to make the system handle Creosote Oil; I have a 4096k Fluid Storage Block for the Creosote,but every method I've tried fails to produce buckets of Creosote for crafting. I should note I'm also having this issue with Destabilized Redstone,and thus anything that requires it. In general,I'm looking for a method that I can apply to any recipe that requires both items and fluids.
Failed Methods
Solutions would be grand,because the explanation on the Refined Storage Wiki left me confused. And please,provide exact,precise explanations for your solutions. Use as unambiguous language as possible.
you should be able to make a pattern with a bucket of creosote and planks. then just be sure to always have empty buckets, enough to fulfill the crafting request, in the systems. So if you request 64 treated wood be sure to have 8 empty buckets in the system.
However,that doesn't tell the system how to fill those buckets. Which is my problem.
Alright,here's a screenshot of my system. It's 1920*1080 resolution.
I need a solution. One that I can apply to any fluid bucketing issue.
That's odd - I thought RS naturally handled issues like that! Hmm.
As a workaround: if EnderIO's tanks are still in the mod, those should allow you to insert an empty bucket and pull out a full bucket of liquid. While it's not ideal, that could be used as a processing pattern; you'd then need to set up your RS system to export fluid into said tank. You'd need a tank for each fluid you wanted to handle though, so it would be unwieldy.
Skip the step, use a sequential fabricator with a fluid tank upgrade and have the crafter insert planks, and the sequential fabricator output treated wood. 8 planks in, 8 planks out.
Precise and detailed methodology for processing the crafting of treated planks within a Refined Storage system:
Reactions: GamerwithnoGame
Precise and detailed methodology for processing the crafting of treated planks within a Refined Storage system:
So, if I'm understanding this correctly, the mistake made was setting it as a Processing Pattern, and that just having it set as a crafting pattern should work as the system does the filling of buckets for you? Reactions: GamerwithnoGame
So, this all went down in the ask a simple question thread, but it doesn't quite work that way, at least not to 1.12 version. I made this work last night and watched it actually craft, but there's an extra step. The RS system will not put the liquid into the bucket automatically and using a processing pattern with the creosote oil on the treated wood recipe won't work. It will sit there saying it doesn't detect the machine it's expecting to fill the bucket. I could have sworn I've done it the was Shneeky said in the past and it worked but it did not work on 1.12. In this version you need an external machine to fill the bucket. So, what I did, and this 100% DOES work: Create a new processing pattern with an empty bucket on the item tab, the creosote on the liquid tab, outputting the filled bucket of creosote.
Create a regular crafting pattern for the treated wood withthe creosote bucket like normal.
Now, you will have to put the bucket pattern in a crafter facing a machine that fills buckets, such as the Thermal Expansion Fluid Transposer. Aim the crafter at the input and something to send the output back to the RS machine. This will fill a bucket for each crafting attempt. It's a bit slower than I remember in the past, but waaay faster than doing it manually. Reactions: GamerwithnoGame
So, this all went down in the ask a simple question thread, but it doesn't quite work that way, at least not to 1.12 version. I made this work last night and watched it actually craft, but there's an extra step. The RS system will not put the liquid into the bucket automatically and using a processing pattern with the creosote oil on the treated wood recipe won't work. It will sit there saying it doesn't detect the machine it's expecting to fill the bucket. I could have sworn I've done it the was Shneeky said in the past and it worked but it did not work on 1.12. In this version you need an external machine to fill the bucket. So, what I did, and this 100% DOES work: Create a new processing pattern with an empty bucket on the item tab, the creosote on the liquid tab, outputting the filled bucket of creosote.
Create a regular crafting pattern for the treated wood withthe creosote bucket like normal.
Now, you will have to put the bucket pattern in a crafter facing a machine that fills buckets, such as the Thermal Expansion Fluid Transposer. Aim the crafter at the input and something to send the output back to the RS machine. This will fill a bucket for each crafting attempt. It's a bit slower than I remember in the past, but waaay faster than doing it manually.
I think there may be a version difference. I stopped iterating at 1.5.34 because I didn't want the new chip crafting mechanic. Edit assuming you're referring to the chip crafting going from soldering to just tossing things in the furnace. I was pretty disappointed with that just because I finally wrapped my head around them the last time, lol Reactions: GamerwithnoGame
See I thought I'd seen this issue coming up in a few places! Thanks for the clarification - that is very useful
The change to chip crafting and more over the vast increase in expense for recipes, was enough to send me back to AE2.
I can agree with that RS being more expensive the AE2. AE2 has always been cheaper for the amount of storage you get. But some just don't like the type and channel limits.
I just like the simplicity of RS, personally.
I just like the simplicity of RS, personally.
Oh, I'm not seeing any of that yet. Mine is a little bit out of date though because I'm running an older forge version.
Hmmm, going by the latest version of RS I thought it was getting easier tbh.
The simplicity is decreasing I've noticed - the recipes are getting more expensive and complicated (there seems to be some sort of binding component needed now, if Dire's Stoneblock series is anything to go by). Still, it could be worse Reborn Storage's multiblock crafter is a nice addon to have. The binding component, at least in StoneBlock is a Slime-ball in the center with a piece of String on each side to get 8 binders. It may differ in the mod's original form. Page 2
Wanna talk about a mod that got more complicated, though, you should check out the new EnderIO (especially if you looove binding components, haha) I like it, though, it's more balanced. I used to make a couple of sag mills and an alloy smelter and i'm good to go for the life of the world. I just barely made the non simple sag mills and alloy smelters like yesterday (after 6 obsessive sleep-deprived weeks). Reactions: GamerwithnoGame
I mean... range upgrades for the wireless system went from 1 ender pearl, to 4 ender pearls. And while I realize for people with massive thousand enderman a minute farms that's not much, for me, who never does mob farms, it's a LOT of ender pearls. Even with Cloche's and Ender Lillies, it's a lot.
I mean... range upgrades for the wireless system went from 1 ender pearl, to 4 ender pearls. And while I realize for people with massive thousand enderman a minute farms that's not much, for me, who never does mob farms, it's a LOT of ender pearls. Even with Cloche's and Ender Lillies, it's a lot. Looks like it be time for you too make one? Honestly man, the enderIO mob farms are pretty good. Slight pain to setup but once done, it's all smooth sailing.
I mean... range upgrades for the wireless system went from 1 ender pearl, to 4 ender pearls. And while I realize for people with massive thousand enderman a minute farms that's not much, for me, who never does mob farms, it's a LOT of ender pearls. Even with Cloche's and Ender Lillies, it's a lot. Edit: Ok, now I have to make this. Reactions: GamerwithnoGame
...I've finally found my issue,and it's thanks to some unintuitive UX. When setting a crafting recipe to use fluids,the crafting grid you used for solid items disappears. To me,that meant that the solid items grid was cleared and discarded. The reality is the opposite; What you have in the solid items grid is stored and saved. The mod doesn't communicate this to you at all. It's a small thing,but it had me spinning my wheels for a long time. Reactions: GamerwithnoGame |