Help and Feedback Scripting Support
So in my game your character gets messed up if you’re not blocky, so I tried to use a script to make the player blocky, and it seems to work, however the player ends up flying away? Also it doesn’t fix the character? 1 Like
Whenever you apply a new description to a humanoid, it will replace everything on the character from the humanoid description, so you’re expected to see weird things like flying away. You might have to anchor the character while it’s applying, or set the CFrame to itself after applying.
Your script runs pretty smooth in my game by any chance are you destroying the character? Instead of that just disable auto-loading by going to Players-Properties-Behaviour - CharacterAutoLoads (Set to False)
If you want people to be blocky all the time, you may change it in the game settings (in studio) In home tab: And change these:
That would work, except for since blocky isn’t an asset, it doesn’t have an asset ID. 1 Like
nvm i fixed it, it was another script that edited the character and needed a wait 1 Like
Hey, I just figured out! I pressed Full Classic on the presets My character ended up being blocky! With no scripts at all. Cool eh? 1 Like
Help and Feedback Building Support
I want to achieve this in my game: Is it possible? I yes write how to do it, if not do the same. Thanks for the help.
Hey, Basically how it works is you’ll have to add the ID to the boxes. Clothing and packages are pretty easy as their ID only has to be copied. Do note though that I’m not sure about the blocky character as this is basically when you don’t have any package. You should try it with leaving the box blank and I think it should work. I hope this will help you.
I know how it works, that you have to copy shirt, hand or other thing ID. Also I edited the Image so you don’t see the ID of items used in my game to not confuse you. @CheerfulStefannafets unfortunately it doesn’t work.
Just set all the id’s to 0 in a server script; local BodyParts = { "LeftArm", "LeftLeg", "RightArm", "RightLeg", "Torso" } -- These are the body part you want to make blocky local HumanoidDesc = game:GetService("Players"):GetHumanoidDescriptionFromUserId(player.UserId) for i, BodyPart in ipairs(BodyParts) do HumanoidDesc[BodyPart] = 0 end1 Like
I have a Solution using HumanoidDescription. 1 Like
Your code won’t work because you didn’t wrote what is TOP_Crundee123:
Help and Feedback Scripting Support
I want everyone’s avatar in my game to be blocky, I have already set the animation to R6 but I don’t know how to make the right arm, left arm blocky, head, etc. 1 Like
In game settings go to the avatar tab and scroll down to the “body parts” section. You will need to find the asset ids of the blocky body parts then copy and paste them where needed. 3 Likes
just search on the tool box Package remover it will make thr character blocky
Go to the game settings and open avatar you can select all play avatars to only r6 and r15.
Free models tend to be dangerous as there is a possibility they may open up backdoors into your games.
the first script when you search “Package Remover” is safe he should check the script first and see if theres no suspicious code. 1 Like |